Building Blender for macOS needs a bit of preparation. However the steps are not very complicated and if you follow the instructions carefully you should be able to build Blender.
macOS 10.13 High Sierra and newer is supported for Intel processors. macOS 11.0 Big Sur and newer is supported for ARM processors.
Quick Setup
Install Xcode Development Tools
- Blender is available for several operating systems, including Microsoft Windows, Mac OS X, Linux, IRIX, Solaris, NetBSD, FreeBSD, OpenBSD with unofficial ports for BeOS, SkyOS, MorphOS and Pocket PC. Blender has a robust feature set similar in scope and depth to other high-end 3D software such as Softimage XSI, Cinema 4D, 3ds Max, Lightwave.
- Official Blender Website – Download your copy of blender 3d from the “source” The official Blender 3d website has several different blender versions to download; officially supporting Windows, Mac OSX & GNU/Linux. There is also a bleeding edge daily build if your adventurous. Looking for an older version to download? Head to the Blender.
- New in Blender 2.91 Adding some color to your November, here’s the second release in Blender’s 2.9 series—and the fourth major release this year, including one Long-term Support. The updated toolset of Blender 2.91 features improvements to cloth sculpting, boolean operations, mesh to volume and volume to mesh conversion, custom curve.
Download the latest version of Xcode from the Mac App Store for your system (it's free).
Blender For Mac Download
Nov 28, 2020 You can download blender2.91 for Mac from our application library for free. The application lies within Design & Photo Tools, more precisely 3D Modeling. This free Mac application is a product of blenderfoundation. The most frequent installer filenames for the program include: blender-2.72b-osx10.6-x8664.zip, blender-2.60a-release-osx10.5i386.zip, blender-2.63-release-osx10.6x8664.zip, blender-2.64-release-osx10.6x8664.zip and blender-2.59-OSX10.5i386.zip etc. Blender 2.79b - 3D animation, modeling, and rendering app. Download the latest versions of the best Mac apps at safe and trusted MacUpdate. Enter the blenderdocs folder which was just added by the SVN checkout: cd /blenderdocs Inside that folder is a file called requirements.txt which contains a list of all the dependencies we need.
![Mac Mac](https://cloud.addictivetips.com/wp-content/uploads/2019/10/bl-e1570573150349.jpg)
Install CMake and Subversion
CMake and Subversion must be installed and available to be used by Blender.
There are multiples ways to install them. We recommend using Homebrew. Follow the install instructions on the Homebrew website, then run in the terminal:
Other package managers like MacPorts and Fink work as well. You may also install CMake and Subversion manually. This is more advanced and requires ensuring
cmake
and svn
commands are in the PATH
.Download Sources and Libraries
Now you are ready to get the latest Blender source code from Blender.org's Git repository. Copy and paste the following instructions into a terminal window. These will create a blender-git folder off your home directory and download the latest source code, as well as addons and external libraries.
For additional information on using Git with Blender's sources, see: Tools/Git
Building
Blender 2.79 Download Mac
The easiest and fastest solution is to build Blender with the default settings, and simply run this in the Terminal:
After the build finished, you will find Blender.app ready to run in ~/blender-git/build_darwin/bin.
Updating
If you later want to update to and build the latest version, run:
If building fails, it sometimes helps to remove the ~/blender-git/build_darwin folder to get a completely clean build.
Build with Command Line Tools
Xcode as installed from the App Store takes up a lot of disk space. As an alternative, the Xcode command line tools can be used instead. To install them, run this in the terminal:
And then build Blender from the terminal as usual, as explained in the Quick Setup instructions above.
Build as an Xcode project
Before starting with this section ensure you have completed the first three steps from the Quick Setup section: installing XCode, installing CMake, and downloading the external libraries.
If you like to work with the Xcode IDE and build Blender from within it, you need to generate an Xcode project.
Generating the Project
This assumes that you have added CMake to your path as described in the Quick Setup. Then execute the following instructions in a terminal:
This will generate the CMake cache files and an Xcode project file in ~/blender-git/build_xcode.
Building Blender in Xcode
Go to the folder with the generated the project file, and double click Blender.xcodeproj to open it in Xcode.
Then follow these steps to setup your project:
1. Choose Automatically Create Schemes if you are being asked after opening the project file.
2. Change the Active Scheme popup in the upper left corner of the XCode project window to install.
3. Select menu Product->Scheme->Edit Scheme
- Edit Scheme is located all the way at the bottom of the list of targets. Or just Press Command-<.
4. Select the Run item from the left view and you will see something like this:
5. Select the Blender App from the Executable popup menu.
6. Click Close to save changes.
Blender 3d Download
Now clicking the Run triangle next to the Active Scheme popup should build the application and launch Blender in the debugger.